Jun 06, 2005, 07:46 PM // 19:46
|
#1
|
Pre-Searing Cadet
|
Immolate! to the max
I just had a quick question about immolate. If you have 16 in fire magic (12 att. points + 3 from superior rune + 1 from hat), is it possible to have the "on fire" time to be 4 seconds instead of 3 seconds.
Also, what if you used glyph of elemental power to add +2 to fire, then would it work? (Although that would waste a skill slot IMO)
Last edited by zeno86; Jun 06, 2005 at 07:58 PM // 19:58..
|
|
|
Jun 06, 2005, 09:54 PM // 21:54
|
#2
|
Krytan Explorer
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
|
good question i wondered that not long ago.
but if you want your enemy to be set on fire for more than 3 sec, you may use mind burn. Its a immolation with higher damage and longer duration ( burning )
flaw - cost 5 more mana =|
|
|
|
Jun 06, 2005, 11:33 PM // 23:33
|
#4
|
Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
|
Yeah, ele power glyph will pull it up to 4 seconds. If you use Glyph of Elemental Power, it'll actually change all of the values of your elemental skills in the skill bar to look at before using them. You could grab a skill you want to see how it'd be affected by 2 more ranks, run out into the wilderness, and check right outside yourself for any skill by using the glyph and the looking at the bar. Mark of Rodgort can also achieve burning of 4 seconds in that manner, I believe.
|
|
|
Jun 07, 2005, 05:18 AM // 05:18
|
#5
|
Forge Runner
|
I am pretty sure just getting it to 16 give 4 sec burn... since 12 fire = 3 sec then 12/3=4 so every 4 in fire give you 1 sec...
that is just my guess.
|
|
|
Jun 07, 2005, 05:48 AM // 05:48
|
#6
|
Frost Gate Guardian
|
I'm skeptical it'd go above 3 seconds. Burn as a condition lasts only 3 seconds.
|
|
|
Jun 07, 2005, 05:48 AM // 05:48
|
#7
|
Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
|
I love that spell but wish it didn't take THAT many att pts just to get the duration a second or two up.....I don't know how that compares to Poison Length from Rangers or Bleeding from Sever Artery but I think it's on the weaker end.
|
|
|
Jun 26, 2005, 08:46 PM // 20:46
|
#9
|
Academy Page
|
The condition "burning" gives 7 pips of health degeneration, which is equivalent to 14 health lost per second. Thus, over 3 seconds, 42 damage....not too shabby....
|
|
|
Jun 26, 2005, 08:50 PM // 20:50
|
#10
|
Krytan Explorer
Join Date: Mar 2005
Location: Michigan
|
Yeah, to confirm, at 16, immolate is still only 3 seconds of burning. Haven't tested it with glyph of ele power.
|
|
|
Jun 26, 2005, 08:55 PM // 20:55
|
#11
|
Academy Page
|
Although there's a very good chance it won't increase, as the same kind of progression exists for both distortion and life siphon, and their health degen and energy/blow stats aren't affected by levels over 12.
I've tested the life siphon one -
skill 1-5 1 pip
skill 6-11 2 pips
skill 12-18 3 pips (18 is as high as I could get with skill 12, rune+3 scar+1 awaken the blood +2)
|
|
|
Jun 26, 2005, 11:08 PM // 23:08
|
#12
|
Beta Tester
Join Date: Jan 2005
Guild: Carebear Club
|
19 is the next breakpoint for skills that progress like this.
|
|
|
Jun 27, 2005, 02:46 AM // 02:46
|
#13
|
Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
|
So with 12 + Headgear + Sup Rune + Elem Glyph + weapon/offhand % chance boost, you could hit 4 seconds every once in a while.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:27 PM // 13:27.
|